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Sunny Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2204 | 3.024 | 3.429 |
Fun | #2421 | 2.646 | 3.000 |
Overall | #2757 | 2.646 | 3.000 |
Presentation | #3221 | 2.520 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Sunny Day, you play as the pilot of a plane which is descending uncontrollably.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I love the art, and the game is hard but addictive
Very interesting and keeps you focused. Nice music as well. Got to understand the mechanics after a second launch to look at the last part of the instructions. The instructions went away a bit too quick. Maybe make it stick for a few seconds and then prompt a click to start/skip?
Interesting and fun, at first it is a bit confusing but when you understand what to do it is quite funny, good job!
Hey, I think you forgot to include the .pck file with your linux build.
I was curious whether the export to linux would work. I haven't used it it quite a while. The windows .zip file contains the .pck file if you would still like to try it. Thank you for notifying me.
Unlike the previous commenters, I didn't warm up to the controls, as I, for the love of me, couldn'tfigure out how the current roll and pitch affect the altitude loss. I do like the dissonant aesthetic of the game, but the controls are just too fiddly for me to try again to beat it. (It's not helping that I am not that dexterous with the mouse, and prefer keyboard controls in vehicle-based games...)
This was fun! I liked that it was just hard enough to be hectic but still doable. I agree with b2jammer that the instructions go away a bit too fast, and I also agree that the cheery music paired with the disastrous scenario is quite fun.
Just a quick note, I liked the aesthetic dissonance. The name, bright and cheery title screen, and relaxing music with no sound effects was both eerie and soothing in a weird way, and it was fun to experience.
While I don't think a flight sim is the most original idea for this challenge, given that their controls are usually pretty messy as is, I appreciate the simplicity in this one. Just a steering wheel, throttle, and a handful of buttons that all do the same thing - cause havoc until you shut 'em off.
The learning curve was a bit steep at first. The tutorial screen goes away a hair too fast and should transition after a button press rather than automatically, but having it as one of the screenshots on itch.io definitely helps. The real issue was that it isn't always clear where to click on the controls to make them move, especially on the tilt throttle which kept moving up even when I wanted to move it down.
I adjusted fairly quickly though, and managed to complete a successful run on my 3rd try. There's just enough chaos to keep you on your toes without being overwhelmed, and it really tapped into that sense of flow that you normally would experience in a rhythm or fighting game. It was quite cathartic.
Cool game :) Nice idea of the controls.
Unique style, I like it!