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(+1)

This is really cool! Being chased by a murderous flying sword and using to kill enemies is a great concept. I think it could be a bit better, might be more tense if the sword is faster and persistent the whole time after activating it rather than needing another prompt after 3 stabs. Maybe an enemy that can disable the sword if not maneuvered correctly.

The secret room was pretty great ;)
I'm guessing it was supposed to kill me tho :P

(+1)

Hey, thanks for the feedback!  I chose to have the sword deactivate in order to force the player to change their pace a bit during battles - from running around kiting the enemies to luring them away so you can safely activate the sword again.  If you plan it right you can use the activation phase to your advantage too! 

Oh and I definitely wanted to flesh out the enemy types but wasn't able to get to that in time.  Nice idea on the sword disabling enemy, maybe I will add that :)