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(+1)

Fun arena style game, and is well polished for a jam game. I thought it could fit the theme a bit more, only a few of the toggles felt like "out of control". Maybe you could have added a mechanic that the more health your'e missing the faster the toggles go? Or the longer you play for?

Yes I feel the tie to the theme of the jam could've been stronger had I had made toggles that affected the player's ability to control combat and arena traversal. The idea was that you had no control over your weapons, abilities and how you combat enemies, nor did you have any control as to when these toggles triggered but I realise now I could've done more to make the game fit more to the theme. Thanks for the feedback!