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Someone clearly has troubles with nightmares -  those visuals are so nice! Music is also the right mix of chill and mysterious.
Using the mouse to catch and "repair" controls looks nice, but it feels a bit weird - catching them while simultaneously trying to avoid avoid enemies in game requires a lot of concentration and kind kicks you out of "the zone".  Catching them with your character in-game would feel better in my opinion. Also, it might be WebGL shenanigans, but you have to drag them back very slowly or you'll get out of mouse grasp, which is annoying. 

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Thanks! I worked on the art and the composer and I collaborated on getting a cohesive vibe.  Yeah, it is pretty different using the mouse separate from the WASD, especially considering we've been trained by first person games to use those controls together in a different way.  Thanks for the feedback!

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Thanks DOMO. We worked hard to ensure the product was artistically coherent :)