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unluckycloverfield

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A member registered May 21, 2020 · View creator page →

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Creative Commons!  Use how ever you like!

Loved the character design and the writing. Very charming.
.... unfortunately we really didn't hit it off.  It feels a little RUDE for my fantasy dates to also have no chemistry but I won't let that affect how I rate the game.

Lov3ed it!!  I got stuck behind a crate once and the game froze once after looking at a picture.. but other than that a great experience.  Walking was a little clunky but reminded me of early resident evil in that way so it wasn't awful.
I was able to exploit a gap in the top of the stairs to avoid all the enemies after I got the grail!

This was pretty fun.  I didn' t always realize how bad or exactly when the blood spiders were attacking tho.  I think some louder sound effects for feedback to help me know or feel when i was drilling properly or being attacked would be helpful
I loved the tiny world design and that I could find my ship by looking for the nearby sun and horizon.

I thought I filled up the ship but I wasn't sure how to send it off for profit?  Not sure if there is an indicator that i didn't see but was a bit confused and didn't beat the game due to that.  I like that the blood meter is actually on the ship though. 

oh good idea thanks!

This seemed like such a cute jam and something I can really go wild with art-wise, but my programming skills are sadly lacking despite a few efforts.  I'm hoping to find someone who needs an artist.  I can style super-cute or more dark and whimsical, and am flexible with style.  I like the idea of a magical girl, with a twist of some kind, of course, it depends on the theme.  My favorite magical girl is probably princess tutu,  but I also have a secret theory that DIO in JJBA part 1  is a magical girl story gone wrong but that's a shitpost for another day.

My portfolio is below.  Looking forward to meeting y'all

http://unluckycloverfield.com/

This is what I came here for, and i was not dissapointed

Love this!!! felt like a teaser for a game I would absolutely play.  had a good set up and pay off and I love the look and the color design.   

either needs a win state, or acknowledge that this was created to specifically drive someone insane lol.  cool concept.  needs a win stat but I almost want it to be less obvious. like if you hang in there for 3 rotations you move on but you don't know that until you do it.

Oh man i liked this game now, but this is the type of thing i'd be so obsessed with in my younger years.

 really solid puzzle game. would play on phone while waiting for my mom to finish talking to friend she ran into at the grocery store

 really solid puzzle game. would play on phone while waiting for my mom to finish talking to friend she ran into at the grocery store

got stuck in a wall, and maybe if the camera had and effect where close items that blocked your veiw were a little transparent, although not being able to see sometimes added to that challenge.  Anyway, it was very fun.  

creative concept,lovely art and music. Solid writing.  but next time ask permission before yo make a game about my life :P

love the soundtrack, great energy

nice music choice.  Woud love to see a version with really high detailed illustration to match the music. but i could see what your going for.

really interesting,  i wanted to play this the longest of all the games iv'e played in this jam. interesting concept, and it seem scalable in a way

found myself wanting to break boxes in time with the music lol

jokes on you i always play platformers by constanly jumping lol.  fun

pretty fun idea,  I seemed to blow up the train where i didn't want to and couldn't blow it up in the end lol

My favorite so far. The characters we funny looking and the story was fun.

moving urself with the bullets was pretty good.  fun silly voice action, coherent art and them.  liked it a lot!

the controls felt a bit stiff, would've like a little more zippiness in the movement, but it was fun and only being able to shoot in the zones was a great idea

Music was rad, game was fun.  the controls surprised me.  It took a while to figure out how to recover from the controls going wild but once i did i found the fun it it.

Thanks! I worked on the art and the composer and I collaborated on getting a cohesive vibe.  Yeah, it is pretty different using the mouse separate from the WASD, especially considering we've been trained by first person games to use those controls together in a different way.  Thanks for the feedback!

Thank you!

Those are some really good ideas for enhancing the game actually.  The idea of setting yourself up to go backwards when you hit the  forwards key would absolutely mess with players heads haha.

it was so quaint and cute....I was not expecting the feels!  great concept for the 'health bar'.  having the vinette tighten on the player screen was really powerful.  Well done!

He is such a protagonist.  I love it!