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(+1)

This was so so ridiculous and honestly so fun. I had a great time.

The ship is already so hard to control before you remove the steering and I'm not sure if I'm a strategic failure or if there's just no right answer for how to build this ship in a way that will actually help you. Either way it was genuinely a fun go there.


The UI and presentation were really hard for me to use. I feel like the diagram on the right was like, upside down? And I wish there'd been more UI or general visual clarity on what parts I currently had attached. Just more visual feedback on that, it's such a cool mechanic and I'd love to see it implemented properly in a bigger project!

(+1)

Thanks for the feedback!  Glad you enjoyed it!

I think there may have been a little trouble with keeping some semblance of adherence to reality.  The diagram shows which buttons activate which parts of the ship, which are all backwards because the ship is activating thrusters in that direction.  If I had had more time or if I had more foresight, I would have probably tried to come up for a solution to that.  Should have also added some representation on the diagram for what equipment each slot was holding