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The story is kinda interesting, but I would've liked more feedback. For example: am I making the right choices and how does a certain decision impact the timeline. The soundtrack restarting/changing each screen is also a bit jarring. Lastly, I didn't notice the undo/redo button until I read the description.

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Thanks for the feedback! The reason I decided to make the choices aren't "right" or "wrong" is because the narrative is how I approached the "out of control" theme and wanted it to be more ambiguous. The feedback for player's choices is something I'll def consider implementing more solidly in future gamebooks though.