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Couldn't get past "Hangar" level because enemy line-of-sight extends forever past their torch. Lifespan of infected enemy feels too short for you to hide from enemy line-of-sight until you can engage the next target.

Thanks for the feedback! Unfortunately we didn't have enough time to have other people playtest the game before the deadline, though majority of them agreed that the Hangar level was a big difficulty spike. Keep in mind that it was our intention for the game to be difficult, but all of the levels are possible to complete - they may simply require a dozen of retries, careful planning and trying out different strategies.