I believe you might have taken the theme of the game jam just a little too literally!
I can see what you were trying to achieve with this game. A game where the controls are always changing so you always have to adapt - which is the main mechanic of the game - and other games have used mechanics like this - For example, in The Messenger, there was a boss who's ability would reverse the directional controls of the player's character. The way it's implemented in that game added challenge to the game without feeling overly frustrating, because you only had to reverse the direction. Left is Right, Right is Left. Unfortunately the way it's implemented in your game gives the player absolutely no way to learn and get better in the game. There is no way to predict which buttons are going to do what, and it's all completely random. This makes for a game that is just frustrating to play.
I suggest that you try making the mechanics much simpler, like reversing Up and Down, or Left and Right, but only 1 at a time, and in a somewhat predictable, and learnable pattern.