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Another Drunk Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4920 | 1.728 | 2.444 |
Fun | #5040 | 1.571 | 2.222 |
Overall | #5296 | 1.414 | 2.000 |
Originality | #5331 | 1.414 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls are changed intermittently.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very nice game! It's very original. You have a nice presentation. Overall a very good game. Keep creating games!
I think the random switching of the input should have been more obvious for the player, maybe show what keys are switched to what because now it became a guessing game to find the right keys which was a bit frustrating. I liked the art and the audio!
I believe you might have taken the theme of the game jam just a little too literally!
I can see what you were trying to achieve with this game. A game where the controls are always changing so you always have to adapt - which is the main mechanic of the game - and other games have used mechanics like this - For example, in The Messenger, there was a boss who's ability would reverse the directional controls of the player's character. The way it's implemented in that game added challenge to the game without feeling overly frustrating, because you only had to reverse the direction. Left is Right, Right is Left. Unfortunately the way it's implemented in your game gives the player absolutely no way to learn and get better in the game. There is no way to predict which buttons are going to do what, and it's all completely random. This makes for a game that is just frustrating to play.
I suggest that you try making the mechanics much simpler, like reversing Up and Down, or Left and Right, but only 1 at a time, and in a somewhat predictable, and learnable pattern.
Whoa nelly, the controls are wild. Never figured out a rhyme or reason for the way that the controls were arranged, but then again that's the point! It was a fun little game and a neat idea. ^_^
its very good in the theme