Felt too difficult, but has potential. It is challenging to balance a game so that it feels "out of control" but it can still be beaten.
My teams game for the jam: https://itch.io/jam/gmtk-2020/rate/696029
Felt too difficult, but has potential. It is challenging to balance a game so that it feels "out of control" but it can still be beaten.
My teams game for the jam: https://itch.io/jam/gmtk-2020/rate/696029
Yes the slime was supposed to have a different pre-attack animation and delay for each attack pattern so that the player will know how to react but I ran out of time to polish it so it had to go.
The 20 hits criteria part was in fact misprogrammed and only 5 hits were needed to kill it because I forgot to change the value in the unity UI 😅