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Felt too difficult, but has potential. It is challenging to balance a game so that it feels "out of control" but it can still be beaten.

My teams game for the jam: https://itch.io/jam/gmtk-2020/rate/696029

Yes the slime was supposed to have a different pre-attack animation and delay for each attack pattern so that the player will know how to react but I ran out of time to polish it so it had to go.


The 20 hits criteria part was in fact misprogrammed and only 5 hits were needed to kill it because I forgot to change the value in the unity UI 😅