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Why so hard? It would be nice to have some progression.

it so hard because we so mean and we so tired and we not want to have to implement progression

Being a bit more honest, we wanted the game to be fast-paced, and we just got kinda good at the game while we were playtesting, so we just kept making it harder thinking it was too easy. That, and, progression just went right over our heads.

I had some spare time, so I implemented working in-game progression, as well as fixing a few issues that I came across. We can't update the game on itch.io until after judging finishes, but just figured I'd let you know in case you wanted to give the game another try when it comes out.

(+1)

Sure, I will! That’s great news! If you were so kind as to remind again when it is available, I’ll gladly try it out!

Will do :D

Game's been updated! It's nothing much, but I'll give you the rundown on progression:
A) In the beginning, the only monsters that can spawn are zombies, and they're hella slow
B) A zombie's speed gradually increases whenever a player kills a monster. It's small enough to be unnoticeable at a small scale, but once the player has killed like 40 monsters, their speed is noticeably higher.
C) Another monster has been added: the troll. The troll will sprint at you and does a lot of damage, but goes down in two hits. This will only spawn once the player has made quite a bit of progress
D) The Green and Gold potions (Max Mana increase and Max Health Increase) can only spawn if the player is actively hunting enemies, as to make a better difficulty curve.