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This was a really unique game. It took me a while to learn the controls, and I probably would have put them in a tutoral section or something, although adding that would have been a stretch for the 48 hour window. This definitely had a lot of effort put in to it and I enjoyed it.

I had planned to make multiple scenario's which ramped up in difficulty, so that the player has time to figure out the controls at the start in a level that is basically drive from A to B. Though adding a tutorial popup that explains how to do that is definitely a good idea.

The game is quite complex for a gamejam and I didn't think I would be able to finish it in time. Though I'm glad I tried as I did succeed in implementing the basic idea of the game.