The platforming of this feels really good, I also really enjoyed all the art, as well as the retro screen. Very polished!
almidds
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I thought it might be a basic opposite of uno, but this was an extremely well thought out card game (which could defninitely be a real card game with some tweaks) that I had a blast playing. Also it goes without saying that the art in this game was absolutely delightful, the 3 characters had really cute designs!
I've seen games this jam that cover a similar vein with handing out quests but I really like what this one brings, it feels really polished and that thought has been put in. I really like the way the bar keep actually says what the quest is based on the combination; that must be quite a few different possibilities you had to code for!
Wow, a 48 hour game jam and you come up with an idea that not only fits the theme, but could easily become a really fun card game irl, I am jealous of your talent! The mechanics were tight and the ruleset was quick to pick up. I'm sure that there is a lot of potential nuance the further you go with it.
Now I understand why my plants are dying. I loved the controls for this, really intuitive and the way the plants grow a little bit when I select them made it really easy to not look down at my keyboard. Also, was the gardener based on the main character from One Piece? Having such a weirdly buff gardener with an open shirt was really funny :)
One of the more creative ideas I've seen this jam! Once I realised I could place the blocks with a space in between them I was really trying to eek out distance. The base concept for the game was simple, solid, and fun, and everything else added on top of it accentuated the core mechanics. Stunning job!
How are people defeating the dragon? This game is so hard, but in a great way. I love the mechanics of it, and it really works for the shorter arcade game style. I loved the art and the sound design as well. It's very addicting, I may be playing this game a lot over the next few days because I really want that dragon dead ahaha.
Ha! What a wonderful concept. I really liked the pun of calling it the garbage collector, and I loved the spawning in animation for the enemies being the unity object symbol. The hero was getting stuck since all the enemies were crowding around him but having him track the items was a really smart way to get him out of the way so I could chomp on his leftovers. Very smart!
This was a really fun (and really hard) game! It took me a minute to work exactly what I was supposed to be doing but once I worked it out I was having a really fun time trying to make progress. The restarting being nice and quick made it easy to keep retrying which I definitely did. I was SO proud of myself for getting past the 2 fire demons and the healer and that's a feeling I know every developer wants the players of their games to have that feeling so congratulations! It really combined turn based combat with a puzzle game; love it!
This is one of the most unique ideas I have seen in this jam so far, from the first level I was already enjoying it. I am envious of your team being able to make such good puzzle levels in only 48 hours and I still wanted more at the end of the game. With more than 48 hours of work I can see this being a full game. Love it!
Thank you so much that's such a nice comment! I'm glad you hate the speedy ghosts, they were a last minute addition but they turned out to be so needed :)
The font is Venice Classic; the font files are all available on my GitHub page for the game!