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(1 edit) (+1)

The game is so cute I just had to click on it after seeing the thumbnail. While I find the idea interesting I have to say it lacks some kind of better representation of what is going on. I would suggest having an safe envoirment example first, before you start getting chased by a 1-shot ghost. Maybe give 2-3 good mushrooms in a small area, then give the player bad mushrom he cannot avoid that changes the controls, but doesn't spawn a ghost yet, have clear path to a flower, and after the player heals himself he can go out to the world. Put a sign like "Bewere of Possessed Mushroms" sticked into the ground or something. Just some ideas.
It took me quite a while to figure out that my controls are swaped. The good thing is that when I figured it out it really started to be fun!


+ This game is just so cute
+ Very responsive controls
- The game punishes you very quick before you can get a grasp of what to do.

I liked it :)

it's so cool to read so good feedback from people, this kind of constructive critique means a lot. i know timing on mushroom could be longer or it needs some visual signs, which tells you to run fast for antidote. i don't think i can change it now because game is already submitted.  this is our first game, and this is first time to participate in game jams.  the lesson here is that feedback from people who plays your game is one of the most important thing in development process. 

thank you for your comment ! <3