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(1 edit) (+1)

Neat concept, sadly a bit lacking in content!

The combination of turn-based puzzling plus real-time obstacles felt very out of place to me - it would be more interesting if the puzzles also moved with time, since the real time "puzzles" were mainly just waiting for them to be in the right place, rather than me having to think ahead about where I want them.

Well done, though, especially for a first jam! Also really happy to see a volume slider, since the game was too loud for me. I feel the wildfire also adheres to the theme really well! I would've liked to see a bit more creative level design with tunnels and maybe more things that interacted with fire - but I understand time constraints are what they are, especially when you're figuring stuff out in a first time jam.

The web player defaulted to a much to small size to see the game, by the way - I had to fullscreen to see the game. Might be some setting you have to adjust.

Thanks! Fair enough, in a post-jam version ill probably add turn based puzzles too. I wanted there to be a mix of real and turnbased but the execution isnt the best :'D

Yea tunnels and burnable objects were ideas just had no time :(

Yea its because the games native size is only 320x180 and itch uses it bu the game resizes using the thing in the bottom right.