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I like the execution on this idea! I think I would agree that the penny fling might feel more satisfying if it was a little more forceful, getting over some of those simple humps early was a little rough. Using a fling-able object as a basis for controls is really neat and I really liked the art, even if it was made earlier than the jam. The particle effects on the coin were also a nice touch!

hey thanks! i know the collisions are pretty bad, this is my first platformed ever so stuff is a bit odd, the art is actually half made before the game, if you look at  my project "hooded potatos" you can see everything that was made before, the slabs, longs walls, guns,switches and title screen where all made during the jam. particle effects turn out great, but didn't turn of so  you can't go back to the main menu, when you finish the game you might spot the my problem.