That was nice! I got the "normal" one first, and was wondering what was the deal with the theme. Then died and was surprised with the rolling card! I could find the standing card using the rolling mechanics, then the upside down card using the normal mechanics. But I couldn't finish the upside down mechanics, I always got stuck.
I read this after: The more cards are collected, the more the player takes back control.
Does this mean if you find the rolling card you can crouch into a ball in the other "levels"? :o
Viewing post in The Devil's Plaything jam comments
Hey thanks for playing!
Yes that's exactly it - if you got the rolling card you would be able to crouch into a ball from then on out. I think I know the bit you are talking about in the upside down mechanics. You have to move a block in the normal mechanics which then falls down into that pit when the world turns upside down, allowing you to progress. However, I accidentally removed a platform before upload that allowed you backtrack out of that pit so you can't get out of there or restart without having moved that block :(.
I think this puzzle box mechanic of changing something in the level and switching between cards is something I would have leaned into more if I had the time. Plus, I think I would have telegraphed the block gravity switching better by having one at the beginning of the level that the player definitely would have seen in action the first time they get the upside down card. But there's always something more you want to put in after you finish a game jam so yeah xD.