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I like how you switch sides and you have to try and keep control over two sides while only being able to move one square at a time. It's a unique idea and it might actually have some potential. I didn't like the top label displaying the switch key. Purely gameplay wise it wasn't fun for me to always look at that label. What I would've done instead was having one switch key, but with some more rooms so even though you don't have to look at the label you still feel like you have to take control. Sound was lacking I think :/ But that's fine, 48 hours isn't nearly enough to make an overall perfect game. The UI and other graphics were fine in my opinion. In short, well done and good luck with the game :)

Thanks for the feedback, really having to look up to switch sides is kind of difficult, the original idea was to change the player control randomly, but I didn't fix the error in the code in time to submit. I will write down your suggestions!