Thanks for your great feedback! I fixed a few of the things you mentioned after watching a couple people play it.
The gameplay I was shooting for involved leaving Kido somewhere off to the side while taking out the enemies with "out of control" mode. I wanted you to feel a bit powerless while in control to force the player to go out of control. Unfortunately, as you experienced, I didn't tune the out of control mode much :P
A ranged attack might be nice...I'll have to try that out.
Thanks again for playing and for your input!