I think this game has potential, but I feel like I'm missing some important pieces of info as to how I'm supposed to play it. First off, when I pressed F I 'was losing control' , but could not turn it off by pressing F again, so I ended up killing kido every time. Second, I wasn't sure how I was supposed to attack enemies: is my attack long-range, or do I have to walk up to them and just take their hits while I attack them? To be honest the attack felt a bit slow & not powerful enough, and enemies seemed to keep spawning, so there was no chance of me winning, unless I used 'out of control' mode, but then I couldn't move where I wanted to and died because I couldn't turn it off again. So anyway, I couldn't make it past the first level without dying, sadly. Still, I really liked the use of the VFX graph here, and the heath bars are super nicely done, very clear. I just wish there was some ranged attack or something. One more tip: I think the camera can just follow the player instantly at the start of the level, instead of waiting around for a few seconds. Anyway, good job on finishing a game for the jam, hope you keep working on it! :)
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Thanks for your great feedback! I fixed a few of the things you mentioned after watching a couple people play it.
The gameplay I was shooting for involved leaving Kido somewhere off to the side while taking out the enemies with "out of control" mode. I wanted you to feel a bit powerless while in control to force the player to go out of control. Unfortunately, as you experienced, I didn't tune the out of control mode much :P
A ranged attack might be nice...I'll have to try that out.
Thanks again for playing and for your input!