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(2 edits) (+1)

We were originally going to have procedural generation, so that the play just moves around in one room that changes once it's offscreen, but we had to settle for the easy-way out because, well, 48 hours.

EDIT
We are currently working on a full-version for the game, and we just managed to get live procedural-generation working! Click here for the tweet if you're curious to see it in action!

EDIT 2
So, the game was taken really badly apparently, so we'll be halting progress on this game. We will, however, be using this concept in our next game.