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I love the idea of the game! blow things away by shooting at it with an orbital weapon and save a baby? That's awesome. I think the game's pacing and difficulty needs a ton of work though. I tried the game about 7 times and never got past the oncoming cars after the baby turns left at the start.

I think it's a little too unforgiving, but the biggest problem is that the game doesn't really give you enough time to see oncoming danger to be able to react to it. The car comes so quickly and just kills the baby every time before you can even see it come. Maybe that's kind of on purpose, so you're meant to just memorise the pattern and know when and where the obstacles come, but since it's so physics based, it makes it very imprecise and very difficult to  nail the timing and placement.