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Space Cannon Baby's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4168 | 2.278 | 3.222 |
Fun | #4794 | 1.728 | 2.444 |
Presentation | #4920 | 1.728 | 2.444 |
Overall | #4940 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A baby in a stroller is careening down busy streets.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very cool idea, just needs some refining (as jam games usually do).
Maybe start out with less obstacles and ramp it up over time. Also, the clutter makes it hard to know what's going on, and often i wouldn't even realize what the stroller hit. Try simplifying the rules a bit at least in the start (ex: the first obstacles are just gone once you blow them up, and later introduce a few that will bounce around, then slowly increase their numbers).
Good job, keep it up.
I enjoyed it, but having a bit more time to react would be nice. I struggled to get passed more than a few obstacles on most of my runs. Great game though.
I love the idea of the game! blow things away by shooting at it with an orbital weapon and save a baby? That's awesome. I think the game's pacing and difficulty needs a ton of work though. I tried the game about 7 times and never got past the oncoming cars after the baby turns left at the start.
I think it's a little too unforgiving, but the biggest problem is that the game doesn't really give you enough time to see oncoming danger to be able to react to it. The car comes so quickly and just kills the baby every time before you can even see it come. Maybe that's kind of on purpose, so you're meant to just memorise the pattern and know when and where the obstacles come, but since it's so physics based, it makes it very imprecise and very difficult to nail the timing and placement.