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(+1)

Absolutely loving it! some visual representation of the field/force vector would be nice, as the charges seem to affect things globally. Also it seems thatyou can stack charges on a node indefnitely, but there are almost no difference past like +30 - maybe it would be worth adding a cap at some point, and multiclick/scroll to increase the charge would be nice too!

From content perspective, some moving targets, or denser/electrically charged asteroids with with their own forces would make the game more dynamic. It's also possible to put the nodes almost out of screen, and then the numbers are mostly culled away.

(+1)

Ooh I really like the idea of the scrolling charge level and the different obstacles. There's a lot of polish that isn't there since it was a solo project and I didn't have a lot of time. If I came back to this I'd need to add a few things like charge caps as you said. I was planning on adding the initial force vector in the setup stage before you activate the simulation but never got round to it.