It's meant to be more of a "enjoy the physics objects fly" game than a skill based one.
Fishtail
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Thanks. It's not gravitational pull though, it's electronic charge. They do behave incredibly similarly though.
https://www.nuclear-power.net/wp-content/uploads/gravitational-force-equation.png
https://lpilen23.files.wordpress.com/2017/12/les-2-coulombs-law12-4-638.jpg?w=450&h=338
Thanks! I had to make use of that Bachelor's of Engineering Science somewhere.
I think having the electric field lines could make the screen feel a bit cluttered and might scare people away. Plus then I'd have to actually model the shape of electric field lines instead of just typing out Coulomb's Law in Lua.
Limits on drones or how many Coulombs you can use could have been good. Or possibly a scoring system which rewards using as few drones as possible.
Ooh I really like the idea of the scrolling charge level and the different obstacles. There's a lot of polish that isn't there since it was a solo project and I didn't have a lot of time. If I came back to this I'd need to add a few things like charge caps as you said. I was planning on adding the initial force vector in the setup stage before you activate the simulation but never got round to it.