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(+2)

This art was amazing! I love how it looks like wood block carvings/litho prints, that really sells the aesthetic. It was (understandably) hard to control, but that didn't take away from the arcadey feel of it. Even once I died, I felt like maybe on my next play through I could actually get that first piece of broccoli. Good work! It was a nice game to play.

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Thanks for reviewing! Yes, we were trying to go for an arcadey feel in the game, making an endless top down game. It's nice that you replayed it. In fact, we ourselves liked the idea so much that we are soon going to release a refined version with bunch of extra features :)

(+1)

That's awesome! Power-ups would be really cool, or if you progressively lost more and more control as you drank more beer. I'm sure ya'll know the design best, though, so best of luck to you in that endeavor! :) We've been talking about trying to expand our game from the jam, too. There's only so much you can actually achieve in 48 hours. 

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Yes absolutely, expanding a game is something we are definitely going to do! 

Also, we would totally love to play your Jam submission.. Cheers :D

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Oh sick! We'd love it if ya'll'd check it out, we made Blugger, a chaotic ball catching game, I'd love to hear what you think of it.

(+2)

Aayyyeee, you totally dig the feel of the game dude!

Glad to know that those wood block carvings are serving it's purpose. Arcadey feel is something we were striking for, good to know that we managed to get it right. We are definitely going to fine tune the game even more in coming days.

PS: You are supposed to avoid Broccoli as it is good food but it will be bad for Sumo since he is in druken state. It is going to make him sober

(+1)

Oh shoot! I never thought about that, now I'm glad he veered away from it. Saved me from being sober