Glad you like the idea :>. We didn't have enough time to test/tweak the dungeon generating code. If we did have some more time, we would probably have opted for rooms that are more closely connected and a faster ramp up in the speed of an enemy (or the amount of enemies spawned in a room). Regarding the weapon that only can shoot forward, we did have a way in mind to upgrade or buy weapons in a shop like fashion with the gold you collect in each level. As it is now, I don't see a good enough reason for the weapon to shoot only forward other than the title of the game could imply (as the controls are already a bit harder than normal). Finally, the mechanic could indeed work well together with some puzzle like aspects.