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(+2)

The look of it was very cool and I think the concept was neat. I had trouble figuring out what to do, though. I noticed there was a help module (I think it was a help module?) But I didn't find it actually helpful to point it at modules. I essentially got a similar result from just testing powering modules and reading the console output. Eventually I got comfortable with powering the various systems, but ultimately wasn't sure what to do after. I could turn and thrust but eventually my ship would leave the radar range and touching the radar module didn't seem to help. 

So yeah I think you have a good idea here! But I think fleshing out the help module to kick dumb players like me in the pants could be the direction to go!  

(+1)

Thank you for the feedback.

Ship leaving the middle of the radar is a bug.

The idea was that the exploration of "which module does what" was part of the fun. Retrospectively I would remove the info module a play bit more with the chat console output when the modules get switched on.