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Gorgodon

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A member registered Jul 07, 2018 · View creator page →

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Bit to out of control for my taste. But a hun concept and it leaves you wanting for more

This means out of control!!! Love it, we have our own submission but i hope you win kudos

Very fun i would like to play this as a post jam version with a bit more polish (i understand how it goes our game was relesed with half of the features because of simple bugs), multiplayer mby?

Love It. At first playthrough i wa like this is easy, then i lost and i thought it was impossible, and third i was like oooo i get it. Just love it

I have to say that the game is very interesting (everybody loves a nice smooth cleanup project). I did not however get the out oh control feeling. Good job

I have to say that the game is very interesting (everybody loves a nice smooth cleanup project). I did not however get the out oh control feeling. Good job

I am happy you had fun. we thought about the LED keyboard but that's a bit to much for a game JAM

I am planning to do that after the pols close. We have more content more features and some bugs to fix that unfortunately didn't make it to this version

Thank you for the feedback.

Ship leaving the middle of the radar is a bug.

The idea was that the exploration of "which module does what" was part of the fun. Retrospectively I would remove the info module a play bit more with the chat console output when the modules get switched on.

Thank you for the feedback.

We originally thought about the movement in a 3D space but down scaled it to 2D for simplification.
I agree that the actions should have more feedback - we actually have in the game resources visual and SFX effects for such things, but we didn't managed to implement it in time.
There is actually one big feature that broke with the last build and that is the key blow out over time so you play area becomes more and more limited.