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(+1)

This is a nice start, but I think some design improvements would make this game really great; heres some things to consider:

* the red/sun form feels pretty bland in comparison to the blue/moon form, since the moon form has darkened view, revesed controls, higher jump, and can see hidden passages, but the sun form can only run and jump. Maybe the sun form could be given some cool abilities too?

* I reached a dead end in the underground section where I couldn't jump high enough as the sun form, but even after waiting a long time I didn't turn into the moon form, so I was stuck.

* As the moon form, you can't see where you are jumping down to in some situations. This causes the player to make a blind jump and hope they don't fall into a pit.

* since running and jumping is the bread-and-butter of the game, the bug where you stop jumping if you bump a wall mid-air is pretty distracting.

I liked the music and level ideas, River Styx was cool :)

(+1)

Thank you so much for taking out the time, playing and giving such an elaborate feedback! We’ll definitely keep these in mind for the post-jam version! Since it was our first jam, we probably underestimated the time restraint so a few features were missed, but your feedback helps us know what to prioritize more. ^^ Thanks again!