Updated with links to Ed's SoundCloud and the game OST.
ldonelan98
Creator of
Recent community posts
thanks for taking the time to play and give me feedback 😎
Procedural levels would be pretty sweet, I might will definitely add that in future iterations.
For the bullet ricochets, I can try adding some more values for things like "chance that this bullet will ricochet normally", and play around with the bounce angles. I'll make sure to do some user testing on that. Thanks for the input!
This is a nice start, but I think some design improvements would make this game really great; heres some things to consider:
* the red/sun form feels pretty bland in comparison to the blue/moon form, since the moon form has darkened view, revesed controls, higher jump, and can see hidden passages, but the sun form can only run and jump. Maybe the sun form could be given some cool abilities too?
* I reached a dead end in the underground section where I couldn't jump high enough as the sun form, but even after waiting a long time I didn't turn into the moon form, so I was stuck.
* As the moon form, you can't see where you are jumping down to in some situations. This causes the player to make a blind jump and hope they don't fall into a pit.
* since running and jumping is the bread-and-butter of the game, the bug where you stop jumping if you bump a wall mid-air is pretty distracting.
I liked the music and level ideas, River Styx was cool :)
This is a really cool idea! I feel like the gameplay gets a little repetitive after a while, so maybe some kind of cool powerups or random events could be added to keep things spicy.
I think the two greens are a little too close to each other in hue/value. It wasn't easy to tell at-a-glance which green a puzzle piece was. I suggest making one darker/brighter or changing the color so they are immediately distinguishable from each other.