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It was pretty hard to figure out what one was supposed to do, but I'm not against games that throw you into a confusing setting and let you slowly figure things out on your own, so I actually liked that bout it. The timer is counter intuitive to an exploration/experimentation setting like that, though, but it didn't seem to do anything in the end anyways, so I guess it's all good. I think this could end up being a really interesting experimental concept!

Yeah, we wanted it to just tie into bonus points and not actually be a hard loss condition. Thanks for your comments, we were trying something super experimental. We'll probably clean it up a bit and fix the bugs and see what people think after the jam too.