Neat stuff. Would maybe be good to add rotating with the "up" arrow (clockwise) so people can play more easily with one hand.
Stexe
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Thanks, probably will just keep it as a prototype for now. Maybe in the far future we'd explore something else. I'm curious to check out Hyperbolica, this upcoming non-Euclidean puzzle game built onto Unity, as it will apparently be part open source too. Might work some of the ideas we tested in this game jam in that.
Right now I'm more focused on starting up my digital hybrid board game company. Making a board game with digital components and getting it ready for Kickstarter is taking up all my time now.
Yeah, zoom was meant to be removed but we ran out of time. Crouch was going to be implemented to have meaning but again, out of time, lol. Those should be the only two that you don't need as far as I know. Definitely want to remove zoom and crouch or add some meaningful interactions with them (probably changing shape changing to those interactions).