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(+1)

Nice game! I like the idea of fishing whales in the sky, because why not? :D

One design flaw I've noticed is that while going up,  the platform is in the middle of the screen, and lower half becomes essentially useless - personally I would move it a bit lower so that there are more time to react and click on the whales. Also it's not very intuitive that you need to click whales, at first I thought that they need to get caught by my platforms, which was proven to be wrong :D
The game also lacks fast "replay/end current run" function - it takes a while to drop down, and you can't do anything while falling. I wasn't able to find any key which goes back to menu, so the fastest way to restart was to relaunch the game.

Thanks for your critique! I think all of your points are apt and things I will consider for future iterations once the jam is over.

I struggled with the UI + indicating things could be clicked. I'm leaning towards a mouse-over effect on the regions of the whales. I think adding some sound effects could also influence the idea of "Whale on platforms is bad"... but indicating that *before* they hit could be a bit challenging.

(+1)

Having some instructions before the game/in the main menu would fix that, it doesn't necessarily need to be represented in-game. A possible way to show "bad" effects would be to make the weight number "pop" each time it increases, grabbing the intention that whatever just happened was not desired.