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Thanks for your critique! I think all of your points are apt and things I will consider for future iterations once the jam is over.

I struggled with the UI + indicating things could be clicked. I'm leaning towards a mouse-over effect on the regions of the whales. I think adding some sound effects could also influence the idea of "Whale on platforms is bad"... but indicating that *before* they hit could be a bit challenging.

(+1)

Having some instructions before the game/in the main menu would fix that, it doesn't necessarily need to be represented in-game. A possible way to show "bad" effects would be to make the weight number "pop" each time it increases, grabbing the intention that whatever just happened was not desired.