Oh! What level did you get stuck at
Viewing post in Between a Clock and a Hard Place jam comments
I got stuck at the one that requires you to time the fall so that the rotate left changes your fall direction and avoids the spikes. I tried it a bunch, but because of the long initial timer to start moving I ended up bailing. To be fair, my platforming skills do not exceed World 2 of Super Meat Boy. But I honestly would have kept going if there was something to do in that first seven seconds, so I think it's just a specific level design problem and not really a game design issue. Is there later a mechanic to speed up/slow down the clock?