I wasn't entirely clear about the objective of the game. It has a great feel to it (the music really helps with this) and the way the cells replicate feels ominous in an entertaining way.
Because there isn't much gameplay at the moment, it didn't feel super fun/replayable.
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Hey I just re-read my feedback and realised it wasn't constructive and I sound like an a**hole 😂
What I meant to say is: I completely understand that you didn't have an objective for the game (I think you even explained it was more of an experiment). I really dug the atmosphere, and the silent out-of-control replicating cells gave the whole thing an ominous feel - in fact it made me feel scared (in a good/entertaining way!). I'd love to know what gameplay here could look like in the future - do you have any gameplay ideas at the moment or are you still collecting feedback?
Oh my, I didn't received your comment as something negative, i would say it was quite the opposite, because all comments are helpful ^-^ And yeah, even when I think i know the direction where to go with it, like resource costs, more cell types and interactions between them and more pattern based approach to building, imagine something like rune drawing or just general patterns, that would give different outcomes, I would still love to hear about your ideas and feedback