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chmara's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #520 | 3.796 | 3.796 |
Presentation | #1691 | 3.184 | 3.184 |
Overall | #2318 | 2.796 | 2.796 |
Fun | #3443 | 2.306 | 2.306 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Corruption that you have to fight and your "buildings" spread and behave out of your control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It's a neat little concept, but I feel like you should get some time to prepare - the only time I had any success was by just covering as much of the area with vines as possible.
Yeah, you're right, everything happens too fast, map is too small, and I failed at balancing the cells, I just didn't had enough time to try and plan everything out, but now I am trying to make better, more balanced version. Anyway, thanks for playing
Very nice~ I'd like to see some tactical effects and all and a more fleshed out full game :D Great proof of concept ^^
Really neat proof of concept, even with the lack of depth, it's still interesting and fun. Would love to see a more complex version of this!
Never played an cellular automaton game, that's so interesting, good job with this submission!
I do enjoy a good cellular automaton. I'm not sure where you want to take this though. The patterns feel merely chaotic to me. The best strategy I found was spamming my own generators and plants as much as possible.
Reminded me of the Game of Life, by John Conway. Really cool proof of concept.
Nice proof of concept, was this based on the game of life?
Thanks ^-^ Yeah, but not specifically Conway's Game of Life, but on Cellular Automaton in general, because i created my own rule set different from Game's of Life one
Cool proof of concept, lots of potential to make an interesting game. But right now it's a little bit hard/clunky... wasd is for qwerty, which takes azerty users out (which I am). The music is great. Hope you will improve this very interesting concept! For two days, congrats!
I'm glad you liked the music, andI will definitely add control settings in future versions, and will keep in mind in next jams, that other keyboards than qwerty exist ^-^
haha don't worry, it happens all the time, no big deal ;)
ok so after playing for some time seems spaming vines is the way to go, like for the originality
This concept is actually very interesting.
This is so cool! I enjoyed spending time in your game :) as you noted it's doesn't have a ton of depth to it, I just sorta placed a lot of green and it worked out (is there a point to the white stuff?) Anyways, I really appreciated the atmosphere, I'd love to see something built out of this base!
White was supposed to generate resources to plant green stuff, but i didn't manage to add this functionality, so it is what it is. Also it generates red food cells, which can be used to create orange ones that destroy plague, and plague can feed upon them. I'll try my best to create something more fun and challenging, and thanks for playing ^-^
It's cool. Spamming vines everywhere seems to be the strategy to contain the plague the fastest
If you are interested, there is another way to destroy plague, that was meant to be the only way to do that ,which you can achieve by combining red cells and vines, but I failed at testing and implementation, so it's pretty tricky to do and not optimal way to destroy it. Thanks for playing ^-^
Its a really cool prototype, and i really like the pixel graphic style. As you mentioned, right now its only a proof of concept, but if you can develop it further, i think it has a potential to be a great game :)
This game was really something else. +1 for being original, I’d never think of something like this.
To turn this prototype into a game seems difficult, but I see potential. You could limit the amount of blocks you are able to place to add some constaints, maybe add a pause function to be able to plan out the effects without getting wiped out by corruption. Maybe a fire that is blocked by living cell generators and wipe out vines would be interesting, to force you to use both components.
An area where you can’t plant anything combined with a goal you want your spires to reach could be interesting. It allows for puzzlegames where you have to reach a point without getting destroyed by corruption or fire.
I hope you continue on the game. The games that’s fun to play without goals always glow potential.
Pause function and restricted areas seem like a good idea. I'm already tinkering around with limitations, resources and cell costs that might make game more enjoyable and challenging. Thank you for playing and nice comment
Vine spam is OP
I wasn't entirely clear about the objective of the game. It has a great feel to it (the music really helps with this) and the way the cells replicate feels ominous in an entertaining way.
Because there isn't much gameplay at the moment, it didn't feel super fun/replayable.
Thanks for trying it out, technically there is no objective, and I am aware, that it's not something that you want to come back to, but I'm glad you liked the atmosphere
Hey I just re-read my feedback and realised it wasn't constructive and I sound like an a**hole 😂
What I meant to say is: I completely understand that you didn't have an objective for the game (I think you even explained it was more of an experiment). I really dug the atmosphere, and the silent out-of-control replicating cells gave the whole thing an ominous feel - in fact it made me feel scared (in a good/entertaining way!). I'd love to know what gameplay here could look like in the future - do you have any gameplay ideas at the moment or are you still collecting feedback?
Oh my, I didn't received your comment as something negative, i would say it was quite the opposite, because all comments are helpful ^-^ And yeah, even when I think i know the direction where to go with it, like resource costs, more cell types and interactions between them and more pattern based approach to building, imagine something like rune drawing or just general patterns, that would give different outcomes, I would still love to hear about your ideas and feedback
This is super cool, though i'm not sure how to do well other than just spam vines while zooming across the map :p There seems to be a lot of potential if the player has time to methodically use the cellular automata.
Yeah, I had so little time, that I forgot to test out last build and uploaded version with op vines, they shouldn't be like that. Thanks for zooming around ^-^
I reaaally love the concept !
Really cool algorithme and atmosphere
A chill game like a love we want more ! i follow you to see if the game is realised with a game loop.
I reaaally love the concept !
Really cool algorithme and atmosphere
A chill game like a love we want more ! i follow you to see if the game is realised with a game loop.
Thanks! I'll try my best to improve and polish this concept ^-^
It really does look cool! Could definitely be a cool effect in an Ori like chase sequence level. Awesome job submitting a unique game to this jam and I hope you improved your game making skills. If you have time, please check out my game :D
I was going for similar effect, sadly I failed, but I am already trying to improve the basic concept, thanks, for kind words. And I will definitely play your game ^-