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Nice! Solid concept and execution. 

I do feel the current is too fast for the game. Your ship and the debris move at a similar speed, but the current goes so much faster. Either everything should be more frantic (and so the ship would have better reaction times) or the current should move at the speed of the objects.

Well, the main idea for the current is to almost fully sway the player(and debris) off course, so you can barely move against the current

I don't know, it didn't feel "fair" to me. That's a super subjective concept so take it with a grain of salt and compare it to what other people are saying, but I just didn't feel equipped to deal with that, it was free damage. As I said, if the whole game was super quick, then it would be another thing. Or if the whole game was about charting a course and controlling your speed to keep on that course, that's another.

As it is, the current is too fast to fight and it removes the tactical aspect of the game. I'm just spitballing here, but even constant but slower movement seems like a good option, as you have to turn and control your speed while the curret takes you away. Something to work on, work against, but not something that just makes you take damage.

There is a really big chance you are right(couldn’t get my friends to play test it). While i was playing I made sure you can escape each and every type of current, or at least maneuver in it to dodge the debris, but since i created that thing i really doesn’t have a spot in saying if it is really balanced and easy enough..

Thanks for playing tho, means a lot to me