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(+1)

I really like the idea, and your presentation is really good! Your game has a lot of cool juice, and especially the way the tetrominos slam into place has some really good impact.

However... in all my attempts, I either got caged early, or slipped off into a cage. The fail state is frustrating, because I have no way to recover from it(no wall jumps, it seems) - and just have to wait until I die. The game is definitely more aimed at people REALLY good at platformers, I feel. I sure can't seem to stick on a line block to save my life and always slip off D:

Thanks for playing! Another iteration of this most definitely would include a wall jump.

Also, you can hold Shift or R to restart.

(+1)

Whoops. Sorry for missing that one...and it's in your instructions too.

Gave it a few more goes with it :)