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The tutorial is pretty unclear and I think this is impossible if you (like me) don't have numpad on your keyboard. Interesting idea with a little less stellar execution.

Yeah, to be honest it was more of a screw this rotation business I am going to finish the game before the deadline. But the numpad issue is a valid point. Thinking about it I should have put the rotation on the arrow keys and q and e or made an option for that, since Unity's system input package supports runtime changes.

Anyway, sorry you had to endure it. Got to improve my coding and quaternion skills a lot more.