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I liked the idea very much. At first i wanted to smash my keyboard because of the randomness, but afterwards I saw in the top left corner that you can see what the next button press would do, and that made everything a lot more fun. I would put that way more "in your face" cause it's a very important part of the gameplay.

Sadly, the random element is sometimes unforgiving and makes the game frustrating (exactly as in my own game). If you find a way to mitigate that and not leave everything to pure chance, this can actually turn into an awesome platformer.

Glad you liked it! I agree that indicators should be put in a better location so they're easier to see. 

I think the randomness can be improved a bit by adding a limit to how many times something can happen in a row to eliminate the most annoying scenarios and also introduce some kind of mechanism that locks an action in place for a while so that for example the lazer can be used repeatedly, or something like that.