Great graphics and atmosphere, felt like a weird fever dream, only problems i got with it is that the time limit/health bar depletes too wickly, in a game that is all about exploration, i felt that the time limit is detrimental to the experience, and also the intro is a little bit too long. But overall it has great potential to be a really great game, hope it is continued after the jam!
Viewing post in Insomniacs: Get Some Sleep jam comments
Thanks. To stay awake you need to find food or drink resources.
I would like to implement checkpoints, so you wake up again in the 'area' you get to.
Here is my list of thing that would be cool
- Checkpoints (minute style)
- More survival elements (the long dark style)
- Mystery story as you explore further
- Larger island with multiple areas and items to discover
Those are all great ideas! The checkpoint would be a must i believe, and i forgot to mention it, but i discovered the food, but i felt like either the bar would be depleted to quickly or the food did not heal enough, so the checkpoint would definitely help with that. Also getting inspired by The long dark could be very cool, like a survival game in a dream.
That's a really cool idea, you know how in dreams you relive moments, perhaps the areas are about events from your life.
I'm not sure how the repetitive sleeping is a great mechani, eg either you should keep resetting or you should try to stay awake for as long as possible.
Perhaps the game should be always ending like Majors Mask, where events happen regardless, and you have to do it in one playthorugh.
The Majoras Mask idea would be pretty good i think, and quite unique, there aren't enough games with the "Groundhog day" mechanic i believe, and with this mechanic you could focus on making a smaller map, but full of little things happening, maybe it could be easier to make and more interesting to play in this way, even fitting more the ideia of beggining without direction, since you have to discover what happens during the dream.