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(+1)

Thanks. To stay awake you need to find food or drink resources. 

I would like to implement checkpoints, so you wake up again in the 'area' you get to.

Here is my list of thing that would be cool

  • Checkpoints (minute style)
  • More survival elements (the long dark style)
  • Mystery story as you explore further
  • Larger island with multiple areas and items to discover

Those are all great ideas! The checkpoint would be a must i believe, and i forgot to mention it, but i discovered the food, but i felt like either the bar would be depleted to quickly or the food did not heal enough, so the checkpoint would definitely help with that. Also getting inspired by The long dark could be very cool, like a survival game in a dream.

(+1)

Perhaps when you complete the game you wake up (spoilers)

That would definitely be cool and fitting, maybe the lore in the game reflects in some way real life when he wakes up, just throwing ideias around hehe, i don't know. I am curious to see what it will look like in the future.

(+1)

That's a really cool idea, you know how in dreams you relive moments, perhaps the areas are about events from your life.

I'm not sure how the repetitive sleeping is a great mechani, eg either you should keep resetting or you should try to stay awake for as long as possible.

Perhaps the game should be always ending like Majors Mask, where events happen regardless, and you have to do it in one playthorugh.

(+1)

The Majoras Mask idea would be pretty good i think, and quite unique, there aren't enough games with the "Groundhog day" mechanic i believe, and with this mechanic you could focus on making a smaller map, but full of little things happening, maybe it could be easier to make and more interesting to play in this way, even fitting more the ideia of beggining without direction, since you have to discover what happens during the dream.