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Thanks for playing! I never felt that this idea was going to be unique to me alone, so I opted to make the mechanic part of the gameplay, rather than the gameplay focused solely on the mechanic. The moving/rotating platforms were essential to making it so that it's a platform with a twist, rather than a game with a mechanic that happens to be a platformer. I hope that made sense :DD

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Absolutely! And I think the execution was pretty sweet all things considered