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(2 edits) (+3)

So I really like this -- great presentation, original idea, and I have Cookie Clicker open in another tab, so I have an unhealthy relationship with clicker type games (though obviously, this game is much more active and more strategic, since there's a lose condition).  But maybe I'm playing it wrong, but I can't really go much more than 3 minutes.  Very quickly, the farm fills up with carrots, and I can't purchase the next upgrade to slow down production since it costs 700 gold after I bought the first two already.  I should expect that if I lower my premium carrots to just 1 gold, customers will flock to my shop like rabbits, but it doesn't really seem to get all that many more customers.  I guess I think it'd be nice if you could see more transparently how the stock price was affecting customer appearance.

(+2)

Thank you very much for your feedback ! In the current state of the game, 3 minutes is already pretty good ^^ As you said, the customers should come in pack when you lower the price, and in fact it raises the probablity of them to appear but clearly not enough. I didn't have enough time to refine the maths behind this as much as I wanted. Originally, I wanted to have a nice balance between lowering the price enough so that you can get rid of your stock fast enough and keeping it high enough so that you can pay your next bill and buy upgrades to stay in control longer. Anyway, thank you for playing !