hey guys, one of the creators here.
Yes, the game aims to make you feel out of control. Controls are not traditional and require some getting used to. However, I will explain some of the mechanics and goals.
The main goal is to kill your opponent by hitting him with the bullets you shoot. Simple as that.
- You have to pick up bullets in order to be able to shoot them.
- The more you charge the shot before you shoot it, the more the bullet will survive teleportation jumps.
- Whenever you shoot at a wall, the bullet will teleport to the other field, keeping the expected angle it would have if it was bouncing of a normal wall. So the bullets will start on your field, jump to the other field, get back in your, etc. There's a reason we chose for a pentagon as the playing field as they are quite magical geometrical shapes.
- On your field, you see your bullets - that cannot hit you - as white, and the opponents bullets - that can hit you - as blue. So dodge the blue bullets.
- Whenever you are shooting, you cannot move. So time that decision well and commit to it. Getting hit will interrupt you bullet charge.
- First player to drain the other player's life - the dots at the bottom of the screen - wins.
Hope this clears some of the confusion!