A nice, clean, and pretty polished entry.
The music's probably one of my favourite parts, really sets a nice tone for the game and pairs nicely with the art's aesthetic. The ship designs were especially fun.
Control Swap was neat, but there were a couple small QoL tweaks that I think could have made it great. I'd have appreciated a bit more feedback that controls were about to change, and maybe an indication of what they had changed to: I often found myself watching the bar tick down to the next swap, instead of focusing on what I was trying to do in the game. Having to guess at what your new controls are probably contributes to this, but the swaps also felt a little too frequent for my liking (at least early on?). I found myself often spending so long figuring out what button did what, that the controls were already changing again, without any time to adapt.
Space Control was my favourite of the two games: trying and retrying to see "what happens if I try and do this?", and always having it do what I'd hoped it would was a great feeling of discovery, which can be hard to pull off in a jam game.