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Full marks for originality - mixing the gameplay and the music like that is pretty unique, and a lot of fun to watch. The strategy element isn't so strong, though - I spent a few minutes trying to figure out what the best arrangement was, before realising that I was picking up the most pellets by jumping, spinning and moving on every beat (and pulling off some fairly impressive aerial maneuveurs in the process...).

Thanks for checking it out John! I had a friend play test it and they came up with a very similar strategy to what you're describing. I'd love to design some proper levels that require creative thinking. I want the player to feel like a music producer, trying to find the *right* fit of sounds.